Uscripted traps and some gameplay stuff
http://1drv.ms/1MS0Irh
Monday, November 30, 2015
Wednesday, November 25, 2015
NEW EXPECTATIONS/DUE DATES BASED ON 11/25/15
Hello class,
These are the due periods decided upon as presented in class (11/25/15):
Week 9- Wednesday (12/2/15): Game Play test (with finished hud and animation); check for fixes and extra material
Week 10- Wednesday (12/9/15): Final PowerPoint updated/due
Week 11- Wednesday (12/16/15) : Final day for Fixes/Extra Assets/ Project delivery; end of class
Please contact me at eahernandez@aii.edu if you have comments, questions, or concerns.
-Prof H
These are the due periods decided upon as presented in class (11/25/15):
Week 9- Wednesday (12/2/15): Game Play test (with finished hud and animation); check for fixes and extra material
Week 10- Wednesday (12/9/15): Final PowerPoint updated/due
Week 11- Wednesday (12/16/15) : Final day for Fixes/Extra Assets/ Project delivery; end of class
Please contact me at eahernandez@aii.edu if you have comments, questions, or concerns.
-Prof H
Monday, November 23, 2015
Wednesday Class (Review of Game Development)
Hello folks,
As far as the calendar for class has presented, we indeed have class this Wednesday, November 25th, 2015. We will be going over the current updates connected with the game construction, reviewing the material that was supposed to be updated from our last critique. Please make sure to be in class on time for this session (late attendance will result in a demerit for the day). If there are any changes to the schedule, I will let you know before class time through the blog. In addition, we are currently in a work in class period (Monday, Nov. 23rd). Though it is a work day (which means the late policy is waved for the day, you do need to show up for class at some point in order to be counted towards attendance. You are also responsible to post an share any material or information necessary towards the functionality of this project in order to allow continued production of this class project. Please email me if you have any questions or concerns (eahernandez@aii.edu).
-Prof H
As far as the calendar for class has presented, we indeed have class this Wednesday, November 25th, 2015. We will be going over the current updates connected with the game construction, reviewing the material that was supposed to be updated from our last critique. Please make sure to be in class on time for this session (late attendance will result in a demerit for the day). If there are any changes to the schedule, I will let you know before class time through the blog. In addition, we are currently in a work in class period (Monday, Nov. 23rd). Though it is a work day (which means the late policy is waved for the day, you do need to show up for class at some point in order to be counted towards attendance. You are also responsible to post an share any material or information necessary towards the functionality of this project in order to allow continued production of this class project. Please email me if you have any questions or concerns (eahernandez@aii.edu).
-Prof H
Monday, November 16, 2015
BE HERE ON WEDNESDAY
We all need to be in class on Wednesday so that we can find out exactly what still needs to Be done and who is going to do what. On wEdnesday we will be doing a run tHrough of the game to seE exactly where the game is still lacking and we will be defining roles as to what still needs to be finished. If you are not heRe, roles will be decided for you!! Be warnEd.
P.S. Hi, this is the Hernandob hive mind.
P.S. Hi, this is the Hernandob hive mind.
Monday, November 9, 2015
Schedule (updated from 11/9/15)
Game Prototyping
Current Schedule:
(Notes on proposed list produced on week 5; revised on 11/9/15)
- Fleshed out level with static meshes: Set up- Monday Week 7/ Fleshed out- Week 8 (on point)
- Working Gun: Monday, Week 7 (on point)
- Zombie as Bot A. I.: Week 8 (on point)
- Hud + Flash Files: Monday, Week 7 (Hud ready for Flash Files/talk to Jacob R.)
- Timer, Trap icons: (need to define date/talk to Jacob R.)
- Simple craft + Mechanics: Maybe (check with group about viability)
Current Schedule:
(Notes on proposed list produced on week 5; revised on 11/9/15)
- Fleshed out level with static meshes: Set up- Monday Week 7/ Fleshed out- Week 8 (on point)
- Working Gun: Monday, Week 7 (on point)
- Zombie as Bot A. I.: Week 8 (on point)
- Hud + Flash Files: Monday, Week 7 (Hud ready for Flash Files/talk to Jacob R.)
- Timer, Trap icons: (need to define date/talk to Jacob R.)
- Simple craft + Mechanics: Maybe (check with group about viability)
Subscribe to:
Posts (Atom)